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Overwatch matchmaking update will make MMR changes less "aggressive"
overwatch - How to reset MMR to escape Bronze tier (bottom 1%)? - Arqade
With season 18 of Overwatch competitive in full swing and role queue now implemented into the game, ranked is in an interesting place with some players climbing far higher than their skill should allow. Part of this problem is meta shifts and certain players deciding to main heroes who get tremendous value with minimal effort. For instance, some players reportedly went from being stuck in platinum to Grand Master by just playing Brigitte when she was at her most overpowered. Other times, some players may duo with friends in higher ranks who have secondary accounts in lower SRs. As a result, these smurfs end up boosting their friend to levels far beyond his or her actual skill.
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The mmr system is fantastic at finding similarly skilled players. I have an alt account that was in QP with diamonds and plats after about 10 games. The issue with unskilled players attaining a high rank lies in the SR system, and the way matches are made. Blizzard should want players that deserve that rank to reach that rank, and they do take major action against boosted players: as evidenced by suspensions in overwatch league. The problem of boosted players is huge, and blizzard thinks so too.
For the first time ever in Overwatch, Blizzard will require players to select a role before they even attempt matchmaking. This goes for Quick Play as well as Competitive Play. A change as drastic as this comes with a few challenges. Naturally, some — like Damage — will be more popular than others, leading to extended wait times. The other big challenge with the new system is separating player matchmaking rating MMR on a per-role basis.